wasd to move space c or p to move m to mute. the concept is how in castle vania the enemy placement is all about if the player took the most obvious path.

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Very cool concept. I appreciate the animations and character art styles a lot! I kind of wish you have some interesting level design ideas. I kind of wish you would focus on finishing one game because I see multiple potential in all and it makes me penchant to finish playing this one too. Maybe making a full level by working on it for a solid month or two.

im going to be focusing on this one for the next couple days untill its done,  I dont think ive done this concept justice yet.

Good deal!